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DX11 RESUME OBJECT ANIMATION
Resumes playing a stopped animation from the frame where it was stopped.
This function will have no effect if an animation is already being played on the object.
DX11 RESUME OBJECT ANIMATION obj, [limb], [ignoreChildren]
obj Dword The object to resume the currently set animation of.
[Optional] limb Dword Set to the limb (joint / bone) to resume the set animation for. Defaults to the root node if omitted / set to null.
[Optional] ignoreChildren Boolean If set, only the specified limb will have its animation resumed. Defaults to false in which case the specified limb and all its child limbs will have their animations resumed.
This function does not return a value.
ANIMATION Functions Menu
DX11 Function Categories
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